| "Monsters are real, and ghosts are real too. They live inside us, and sometimes, they win.” |
| Count as Human with 2:1 trading. 1V, 1/reset: Change your name. |
| You know Wizard, and Stephen King spells. Int bonus to progression. |
| Level 1: Free material componenting with Stephen King spells. |
| Level 2: 0, 2/reset: Convert a Stephen King/Richard Bachman book to a spell. |
| Stephen King Spells: |
| Misery (SL=1): Target can’t use V actions. If target has legs, they are broken. |
| Thinner (SL=2): Target cursed to lose a virtual size category/segment. |
| Christine (SL=3): Create a DL = LVL/2 LE intelligent car mount. |
| Needful Things (SL=4): Guild magic item store based on your class groups. |
| The Talisman (SL=5): Planeshift to/from The Territories demiplane. |
| Carrie (SL=6): Duplicate a psi ±2 kinetic power if you are covered in pigs blood. |
| Firestarter (SL=7): Duplicate a SL = 5 or less Pyromanicac spell (collective 6.9) |
| Cujo (SL=8): Summon a DL=VIII CE hound and two targets grouped and held. |
| The Stand (SL=9): {x2 terrain feature} of Captain Trips virus. |
| It (SL=10): Summon a DL=X Clown Avatar classed in Pennywise the Clown. |
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